QQP's Battles in Time is just the thing to introduce novice garners to war gaming; its got an interesting plot, and hey, you get to fight with dinosaurs.
If you haven't warmed up to computer war games because you're afraid they're nothing more than dull, textbook representations of statistics and technical data, this inventive take on war gaming from QQP will certainly change your mind.
Battles in Time uses a clever "plot" to set the stage for a unique combination of strategy and fun - with a healthy sprinkling of war game realism. It's the future, and the people of Earth have evolved beyond their warlike ways. Mankind has become so passive, in fact, that the "instinctive" ability to make war has been lost. That all sounds nice in theory, but it leaves Earth defenseless when suddenly threatened by an alien attack.
To get back some of that fighting spirit, the decision is made to travel back in time to five time periods known for their warlike ways - Prehistory, the Roman Empire, Napoleonic Era, The American Civil War, and World War Two - in order to study and relearn the skills necessary to defeat the aliens.
The flexibility of Battles in Time allows you to try a variety of scenarios, commanding armies made up of everything from battling dinosaurs to Roman foot-soldiers.